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Titan quest anniversary edition skins
Titan quest anniversary edition skins









The modifier skill "Death Chain" allowed Negative Energy Vortex to hit multiple enemies.

  • The skill "Negative Energy Vortex" would have removed buffs from enemies and nerfs from pets, damaging enemies and draining their energy.
  • The skill "Hypothermia" would have increased susceptibility to Fire damage when an enemy was frozen.
  • The skill "Treacherous Alliance" would have allowed the player to coax an enemy unit to their side.
  • The skill "Reversal" would have allowed the player to swap positions with an enemy.
  • The skill "Dispell" would have removed buffs from enemies or nerfs to pets, damaging enemies for Vitality damage.
  • titan quest anniversary edition skins

    The skill "Overwhelm" would have been a charge attack that stuns and lowers the enemy's defenses.The skill "Energy Absorption" would have allowed the player to absorb energy from enemies.There are also additional skills that are only implied to have belonged to an existing mastery:.The Runes mastery would have gotten skills called "Elemental Lightning" and "Destruction", which would have been the third set of skills to round out the set of Fire, Ice, Lightning.The Nightmare would have gotten the skill "Dream of Empowerment", which buffed an ally.The Nightmare would have gotten the skill "Terrifying Gaze".The skill "Dream Surge" appears related to "Distortion Reality" in function.The skill "Trance of Empowerment" would have increased all damage done by the player and allies.A skill called "Hounds of the Hunt" would have summoned spirit wolves to join the player as a temporary summon.Hunters would have gotten the Rogue's "Lay Trap", "Rapid Construction", and "Improved Firing Mechanism" skills."Convalescence" would have granted Gradual Regeneration, and the skill seemed to have been reworked into the Dream mastery's "Trance of Convalescence"."Nettle Seed" would have let the player summon an animated Stinging Nettle.

    titan quest anniversary edition skins

  • Rogues would have gotten a a dodge skill called "Evasion", while the flavor text for that skill got moved to the Warfare mastery.
  • Rogues would have gotten a stun skill called "Incapacitate".
  • The Liche King would have had the skills "Soul Blight", which lowered the enemy's resistances, and "Spectral Energy Nexus", which caused energy drain to leap between multiple enemies.
  • "Spectral Shroud" would have given the player life leach to the player's attacks and increased his/her resistances at a health cost.
  • Its modifier skill, "Desiccate", increases the rate of life-leech.
  • "Consume Life" would have been a life-leech skill.
  • "Channel Energy" would have allowed the player to drain the enemy's energy at the cost of health.
  • Its modifier skill Spectral Touch adds the chance for Dire Strikes to drain energy as well.
  • "Dire Strike" would have been a left-mouse button skill that leeched health from the enemy to the player.
  • The Spirit mastery looked very different in development, being more focused on life and energy leech.
  • Merchant dialogue is usually never displayed on-screen, but the subtitles exist.
  • Unused Poison, Lightning, Explosive, and Magical Traps.
  • Honeybadgerus Scandinavicus would have shown up in Primrose's Passage.
  • Ratatoskr ~ Wily Squirrel would have been a boss.
  • Scandinavian Yetis, Forest Bats, and Bifrost Anomalies would have shown up in Act V.
  • titan quest anniversary edition skins

    Enemies would be renamed depending on the game's difficulty, such as Satyr -> Fiendish Satyr -> Child of Pan or Ice Raptor -> Snarling Ice Raptor -> Enraged Ice Raptor.An enemy type would drop Giant Eggs the same way that spiders spew webs.Energizing Shrine, although one does appear during the final arena of the vanilla game."of Stone", which granted high defense at the cost of speed."of the Berserker", which granted high attack at the cost of defense."Corrupted", which would reduce (someone's) resistances and life % cost."of Good Fortune" and "of Endless Night"."of Experience" and "of Knowledge", presumably +% experience boosting items."of Impact", "of Concussion", and "of Trauma", which presumably increased daze time ("of Dazing", "of Stunning", and "Paralysis" do effectively the same thing, but for paralysis).

    titan quest anniversary edition skins

  • "Mammoth" as a prefix, while "of the Mammoth" is in-game as a suffix).
  • "Incising", found between "Penetrating" and "Perforating".
  • Unused equipment types (e.g., Scarab Shield, Elephantine Shield).
  • Varying levels of Sepulchers and Sarcophagi.
  • A type of chest called a Larnax in Act IV.










  • Titan quest anniversary edition skins